How to Play

Lands
The Lands plugin is used to protect and manage your towns and nations. use /land to open the lands menu and /land create (name) to create a town.

''There are no upkeep or monetary costs associated with lands. Claim size is based on your land's population. You get 5 chunks to start with, and every additional player gives you 8 more.''

Economy
The currency is Emerald Notes created with 1 emerald and 2 paper. however, players are encouraged to create their own currencies or use in-game items to stimulate a real "Old World" economy.

Travel (and trade) are made easier in Sirius by way of highways and cross-border travel. Roads made of stone bricks will give a speed boost to players traveling across the continent, and for sea-minded travelers, hitting a world border by boat will teleport you across the map to the opposite side of the world. Command teleportation is disabled, but players have access to /wild.

Crops take longer to grow in unfavorable biomes, sometimes making food more difficult to obtain. Nations could conquer farmland, or use their own natural resources to trade for their necessary nourishment. Click on a grass block with a crop or sapling in your hand to check growth times. The best biomes for most edible crops are birch forest, forest, jungle, plains, river, and swamp.

Automated mob farms are allowed within reason, however, automated crop farms are banned. We want to create a more realistic farming experience, but make XP easier to obtain.

Territory and Conflict
Realms are alternate dimensions with rare, magical portals in the Overworld. Claim and protect a portal for your nation and it could mean wealth and power, or a target on your back. There is currently one discovered portal.

Wars are an important aspect of gameplay, but regulated so that less-powerful nations can have a better chance at success. Raiding and griefing is completely banned outside of war, and nations are required to fill out a Casus Belli form and get approval from Admin before starting a war.